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Snake Draft: Stars Early, Balance Late

Snake drafts run in reverse-serpentine order: if you pick twelfth in round one, you pick first in round two, then twelfth again in round three. Each manager's two-round turn is effectively locked, so positional and category runs become predictable if you track what is leaving the board.

The conventional wisdom is to take the best available player in the early rounds, prioritizing the rare multi-category stars who contribute across points, rebounds, assists, steals, and blocks without tanking your percentages. These all-around producers — the players who fill seven or eight categories at once — are the scarcest commodity in fantasy, and there are only a dozen or so in any given season. Spend your first two or three picks on them.

As the draft progresses, shift from best-available to roster balance. Track your accumulating category profile: if your first four picks are all rebounding big men, you are likely strong in rebounds and blocks but thin in assists and three-pointers. Use the middle rounds to patch those holes deliberately rather than continuing to stack a strength.

Specialists have a place in the later rounds. A pure three-point shooter, a steals-and-assists guard, or a defensive big who blocks shots can each shore up a single weak category cheaply. Late picks are also where you take upside swings on young players whose roles are expanding.

The throughline: draft stars for raw value early, then draft to your category needs late. The manager who leaves the draft balanced across all nine categories starts the season with a structural edge over the one who simply drafted the highest-ranked names.