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PPR vs Half-PPR vs Standard

Your league's scoring format is the lens through which every other decision gets filtered. Three flavors dominate.

Standard scoring awards 0 points per reception. Yards and touchdowns are king. This format favors pure rushers — bell-cow running backs and goal-line vultures climb the rankings, while pass-catching specialists and slot receivers get suppressed.

PPRPoints Per Reception fantasy scoring. 1 point per catch (PPR), 0.5 (Half-PPR), or 0 (Standard). (Points Per Reception) gives 1 full point per catch. This was originally designed to make slot receivers and pass-catching backs more relevant, and it does — a player with 8 catches for 60 yards is now a useful start instead of a zero. PPRPoints Per Reception fantasy scoring. 1 point per catch (PPR), 0.5 (Half-PPR), or 0 (Standard). compresses the gap between RB and WR scoring, which is why receivers tend to get drafted earlier in PPRPoints Per Reception fantasy scoring. 1 point per catch (PPR), 0.5 (Half-PPR), or 0 (Standard). leagues. Pass-catching backs become first-round locks.

Half-PPRPoints Per Reception fantasy scoring. 1 point per catch (PPR), 0.5 (Half-PPR), or 0 (Standard). is the modern compromise: 0.5 per reception. Most major platforms have moved here as the default. It rewards volume without overweighting dump-off catches.

The practical implication: when you read rankings online, check what format they're built for. A player who's a top-15 RB in PPRPoints Per Reception fantasy scoring. 1 point per catch (PPR), 0.5 (Half-PPR), or 0 (Standard). might be a top-25 RB in standard. A possession receiver like a slot guy who eats 10 short targets a game can be 30 spots higher in PPRPoints Per Reception fantasy scoring. 1 point per catch (PPR), 0.5 (Half-PPR), or 0 (Standard). than standard. Don't trust a generic ranking — confirm it matches your league.