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Rule Book

Common penalties, scoring, overtime, and replay. Reviewed against the NFL Operations rule book. Last reviewed: .

Replay & Challenges

Coach's Challenges
Each head coach gets 2 challenges per game (3rd if both prior challenges succeed). Throwing the red flag stops play and triggers an instant-replay review.
Automatic Reviews
All scoring plays, all turnovers, and any play inside the final 2 minutes of either half are auto-reviewed by the booth — no challenge flag required.
Replay Assist (2025 expansion)
The replay official may now correct certain on-field penalty calls (face mask, horse-collar, others) without requiring a challenge — speeds up obvious errors.
Hawk-Eye Optical Tracking
Replaces the chain gang for line-to-gain measurements starting 2025. Provides faster, more accurate first-down rulings.

Scoring

Touchdown — 6 points
Carry or catch the ball into the opponent's end zone, or recover a fumbleA ball-carrier loses possession before being downed. Either team can recover; whoever does so gains possession. there. The most common scoring play.
Field Goal — 3 points
Kick the ball through the goalposts. Most field goals are attempted from inside the opponent's 40-yard line.
Extra Point (PAT) — 1 point
After a touchdownSix points scored by carrying or catching the ball into the opponent's end zone, or by recovering a fumble there., the offense kicks from the 15-yard line for one point.
Two-Point Conversion — 2 points
After a touchdownSix points scored by carrying or catching the ball into the opponent's end zone, or by recovering a fumble there., the offense may instead try to score from the 2-yard line by run or pass for two points.
Safety — 2 points
The defense scores 2 points and gets the ball back when the offense is tackled or commits certain penalties in its own end zone.
Defensive Two-Point Return — 2 points
If the defense returns a turnover or blocked PAT/conversion all the way to the opposite end zone on a try, they score 2 points (rare).

Game Basics

Field & Equipment
100 yards plus two 10-yard end zones; 53⅓ yards wide. Hash marks 70'9" from each sideline. The ball is the league-issued Wilson "The Duke".
Players
11 players per side on the field. 53-man active roster, 48 dressed on game day, plus a practice squad.
Periods
Four 15-minute quarters with a 12-minute halftime. The clock stops on incomplete passes, out-of-bounds plays, scores, timeouts, and inside two minutes of each half.
Play Clock
40 seconds between most plays. Resets to 25 seconds after a timeout, change of possession, or other administrative stoppage.
Timeouts
Each team gets 3 timeouts per half. Unused first-half timeouts do not carry over to the second half.
Two-Minute Warning
Automatic stoppage with 2:00 remaining in each half. Acts as a free timeout for both teams.
Downs
The offense gets 4 downs (attempts) to gain 10 yards. Reaching 10 yards resets to 1st down. Failing to gain 10 yards in 4 downs surrenders the ball.

Overtime (2025+ rules)

Regular Season
One 10-minute period. Both teams are guaranteed at least one possession even if the team that wins the coin toss scores a touchdownSix points scored by carrying or catching the ball into the opponent's end zone, or by recovering a fumble there. on the opening drive. If the score is even at the end of the period, the game ends in a tie. A defensive touchdownSix points scored by carrying or catching the ball into the opponent's end zone, or by recovering a fumble there. or safetyDeep defender. Free safety plays centerfield; strong safety supports the run. on the opening possession ends the game immediately.
Postseason
Same possession rule: both teams get at least one possession. Periods are 15 minutes. Repeat as many overtime periods as needed until a winner is determined; ties are not allowed in the playoffs.
Why this changed
Following the AFC Championship-style scenarios in recent years where one team's offense never touched the ball, the league extended the both-teams-get-a-possession rule to the regular season starting in 2025.

Common Penalties

Defensive Holding — 5 yds + auto 1st down
Grabbing or restraining a receiver beyond the 5-yard chuck zone, or any non-ball-carrier.
Offensive Holding — 10 yds
Grabbing a defender to keep them away from the ball-carrier or QB.
Defensive Pass Interference — spot foul (capped at 1 yard from goal line)
Illegal contact that prevents a receiver from making a catch on a catchable pass.
Offensive Pass Interference — 10 yds
A receiver illegally pushes off or interferes with a defender on a catchable pass.
False Start — 5 yds
An offensive player moves before the snapThe play's start; the ball is passed from center to QB. (after assuming a set position).
Offside / Encroachment / Neutral Zone — 5 yds
A defender is in or crosses the neutral zone at the snapThe play's start; the ball is passed from center to QB..
Delay of Game — 5 yds
Failure to snapThe play's start; the ball is passed from center to QB. the ball before the play clock expires.
Illegal Formation / Shift / Motion — 5 yds
Improper alignment or movement before the snapThe play's start; the ball is passed from center to QB. (e.g., not enough players on the line).
Illegal Use of Hands — 10 yds (offense) / 5 yds (defense)
Hands to the face or other illegal hand contact.
Roughing the Passer — 15 yds + auto 1st down
Late, low, or excessive contact with the QB after the ball is thrown.
Roughing the Kicker — 15 yds + auto 1st down
Significant contact with the punterKicks the ball away on 4th down to flip field position. or place-kickerSpecialist who attempts field goals and extra points. on a kicking play.
Running Into the Kicker — 5 yds
Minor contact with the kickerSpecialist who attempts field goals and extra points.; less severe than roughing.
Unnecessary Roughness — 15 yds (auto 1st down on defense)
Late hits, helmet-to-helmet contact, or other excessive contact.
Unsportsmanlike Conduct — 15 yds (auto 1st down on defense)
Verbal abuse, taunting, or other conduct unbecoming of an NFL player.
Personal Foul — 15 yds (auto 1st down on defense)
Catch-all umbrella for serious physical fouls (face mask, horse-collar, leading with the helmet).
Face Mask — 15 yds (auto 1st down on defense)
Grabbing a player's face mask to bring them down.
Horse-Collar Tackle — 15 yds (auto 1st down on defense)
Pulling a runner down by the back of the shoulder pads or jersey collar.
Hip-Drop Tackle — 15 yds (auto 1st down on defense)
Banned starting in 2024. The tackler swivels and uses their full bodyweight to drop onto the ball-carrier's legs from behind.
Illegal Contact — 5 yds + auto 1st down
Defender contacts a receiver beyond 5 yards downfield while the ball is in the air. Distinct from holdingGrabbing or restraining a non-ball-carrier. 10 yards on offense, 5 + auto first down on defense..
Intentional Grounding — 10 yds + loss of down
QB throws an incomplete pass with no receiver in the area to avoid a sackTackling the quarterback behind the line of scrimmage before he throws. Counts as negative yardage on the offense's stat sheet and a positive sack on the defender's..
Illegal Block in the Back — 10 yds
Blocking a non-ball-carrier in the back, away from the play.
Taunting — 15 yds (auto 1st down on defense)
Excessive celebration directed at an opponent.

Notable 2025 Rule Changes

Dynamic Kickoff (now permanent)
The kickoff line stays at the 35; the receiving team's setup zone is between its 30 and 35; touchbacks now place the ball at the 35-yard line (up from the 25). Designed to encourage live returns.
Onside Kick — declarable any time
Previously restricted to the 4th quarter when trailing. Now any team trailing at any point in the game can declare an onside attempt.
Tush Push
QuarterbackThrows and hands off the ball; the offense's leader and primary decision-maker. sneak with rear push remains legal as of 2025 — a recurring debate the competition committee continues to revisit.